Today I’d like to explain what I’ve been working on for the past several weeks. This wouldn’t be even remotely possible if not for the work done by CommonPlayer (Stowtemid). Without him, this idea would have been dead on arrival.
It’s been a long time since we’ve made an update announcement. Many things have changed since then, and a lot of improvements have been made. We are continually working to make the game better.
Hello there, I’m back and here to give present to you the new Evolution RTS changelog for February and March!
Hello there people! I am your new news contributor (hell of a tongue twister eh?) RSAStudioGames! I will be helping Forboding Angel out with posting updates. So lets get right into these new and amazing updates!
Well, the biggest news first I guess… New lobby skin! Thanks to Ikinz for helping me get this going. It’s not perfect but it is pretty nice, so I’m a fan!
Before we get started… Join our Discord server!
Hows that for a clickbait title eh? So to address the elephant in the room, Yes v10.00 has been released. It is simply a stable version of the alpha I have been working on. The funny thing is, the alpha is more stable than the previous released version and plays nicely with more computer setups, so it ends up being a plus all the way around. Just a warning, this post is going to be quite heavy on the imagery…
It’s been a little over a month since I posted any development updates, so I figured it was time to spill a little bit on the details. So far, we have Custom Unit Shaders, Working Scoreboard, Another map done, New music, Testing Server, Chobby, Get notified of news updates. Wanna know more?
Hi everyone, it’s been quite a while since I posted any news about EvoRTS and specifically changes to the gameplay, so this post is intended to bring everyone up to speed.